Author Topic: Substance Designer and PBR practice  (Read 3029 times)

Hello everyone! I bought Substance Designer over the summer, but I am just now beginning to get involved with the software. I find it's non-destructive, node-based workflow fantastic. I have not done much PBR work, so I decided that it would be a good time to learn both. I completed two industrial lamps that contained a few different type of materials. I'm fairly happy with how they turned out. I plan on making Substance Designer a stronger part of my arsenal, but I really need to learn the power behind the program. I look forward to posting future work here for feedback and tips. Thanks!






Looks really cool :-)

Wow,.... Well done!

Now this I like.  Well done.
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Muezli.com with yoghurt and lots of fresh fruits.

What is this rendered in?

It's really nice to see technical art using PBR, shows the strengths.

Great images  8)

What is this rendered in?

It's really nice to see technical art using PBR, shows the strengths.

Hey TeotiGraphix! It's rendered in Marmoset Toolbag 2. For simple props like these, it's easiest to get them looking great in Toolbag.