i enjoy alchemist, and as a maya teacher/tutor, i help my audience to use the tool and integrate it into maya.
my question is basic and applies to all 3D apps: when in alchemist i usually work with the flat square mesh because later on i transfer the material to a flat surface in maya. since that surface has different dimensions, it's always a surprise what i render in arnold.
typical workflow: i start with a 16:9 photo, load it into alchemist, enrich it with several layers, export it as sbsar, import it into maya's hypershader, apply it to a 16:9 plane. since the 16:9 photo is massively squeezed in alchemist, AND the applied layers seem to work in dimensions of a square (the cobblestone pattern does not know that my image is 16:9), i would like to know what i'm doing wrong, what i might have overlooked?
best,
----maximilian