Author Topic: Curvature intensity is bounding box relative.  (Read 799 times)

Curvature appears to be dependent on the bounds of the mesh. Increase the bounds of the mesh and the intensity of the curvature increases. This feels like a bug. Is there a way to keep it consistent between different meshes?

Edit: Looks like this is happening in regular substance as well.

To consistently bake curvature on large numbers of assets I'd need either of these two things

1) A setting to make curvature consistent.
2) A formula to set the 'Details' setting to counteract the bounding box size.

Any thoughts? Thank you!

Substance Automation Toolkit version 2019.1.1 (build 484 commit 0x773578c2)
Last Edit: May 20, 2020, 07:54:51 pm