Author Topic: Transparency  (Read 1532 times)

Hello,  I'm trying to make a PBR (Mettalic / Roughness) be transparent.  I tried using an RBG-A with the transparency into the Base color, but that didn't work.  Does anyone know how to do that?

Thanks!

Hello,  I'm trying to make a PBR (Mettalic / Roughness) be transparent.  I tried using an RBG-A with the transparency into the Base color, but that didn't work.  Does anyone know how to do that?

Thanks!

Hi,

You can use the channel shuffle node and for the input 1 alpha, you can use the alpha from input 2 which would be your base color alpha.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja