Author Topic: Werid opacity behavior with materialfrom Substance Designer  (Read 627 times)

I made a material that uses Thickness Map as input which then I use for Opacity
https://prnt.sc/sfj207
Then I add this material to my object in Substance painter and the position of the map somehow changes..
Here's the thickness map - correct. https://prnt.sc/sfj40i
And here's Opacity map I get: https://prnt.sc/sfj4qu

I don't understand what am I doing wrong.