No real features for 2.3.3, that will be another bugfix release, as well as testing out a release with the new build system. Currently fixed an undo/redo crash when loading sbsars, fixed an issue with non-latin characters in sbsar filepaths, and will be making sure the redshift script is proper and up to date with the most recent version. I may also look at tiling with Corona, but that may go to the release after, which will be 2.3.4.
2.4.0 will resolve all parameter block collision issues, although the minimum version of 3ds Max will have to be 2019, as the API changes we need for that were added in that version of 3ds Max. I think we will also add non-destructive reload to this one, where reloading the sbsar will retain various things like keyframes, etc.
I'm working with Wes on updating the Corona script to add anisotropy, but I'm not certain which release that will be in.
2.5.0 will add native Arnold support, also coinciding with a Maya plugin release, after some iteration on the experimental Substance in Arnold plugin and then hooking that up to MaxtoA and MtoA respectively. It's also planned to update to the newest Substance Engine to support new stuff for the next Designer release.
Some of this can change, but that's the near future plan.