Author Topic: How can i get access to the normal map using materials  (Read 1009 times)



How can i edit this wood lines under the screw bolt?
I add a mask on the wood material and draw screws, but they seems like under the wood normals.
And even when i apply new material upper in hierarchy than wood i get the same result
Last Edit: May 03, 2020, 06:06:59 pm

Depending on what channel actually creates the wood lines, set the appropriate channel (Normal or Height) of the top layer to 'Replace'.