Author Topic: [Substance Painter] "Failed to decode Substance" error  (Read 460 times)

Hello,
Just recently I have purchased couple of materials from Substance Source website, I have placed them to the materials folder as usual, but when I opened Substance I received two errors stating that Substance Painter failed to decode substance. So I can't use them. It's a bit annoying as I have payed for these points and just wasted couple.

Would really appreciate any help that would help me to revolve this issue.

There are the errors:

[EngineProcedural] Failed to decode Substance.
resource://allegorithmic/garbage_covered_asphalt/rusty_garbage_covered_asphalt?version=d3120b166bc395cef19fe50b8c08923a6f0aaaa6.sbsar


[EngineProcedural] Failed to decode Substance.
resource://allegorithmic/polluted_street_asphalt/polluted_street_asphalt?version=ad5971fe11f262ead0ca4dcd98cab06c7d669024.sbsar

Has this been addressed? I am getting the same error after publishing a SBSAR from Designer and trying to load it in Painter.

This happens because something from Designer is using a feature not in the engine within Painter.

Are any of your input nodes using a default value other than black?