The substance to corona maxscript handles neither anisotropry outputs nor ambient occlusion outputs as of now, as can be seen in the script:
C:\ProgramData\Autodesk\ApplicationPlugins\SubstanceIn3dsMax2018\scripts\SubstanceToCorona.ms
So that would be a further feature add to take advantage of the corona material. A further change that is also very important will be to further refine the workflow scripts to use the output usage instead of the output name.
I'm uncertain as to whether the default there is something with the display or something with how it's loaded. Since it does correctly reset, it may be on the display side currently. We will have to look at that. If you can upload the sbsar, that will be easier to test with as we know the problem parameters there.
As for reloading, the plugin has, since initial release, not handled reflecting the existing inputs back to a reloaded sbsar file. However, when I wrote the Maya 2.x series plugin, I did accomplish having a non-destructive reload, so I think we will want to handle this sort of mutation of values in a similar manner. It will be more complicated to do it in 3ds Max because of how attributes are implemented in the program, but it can and should be done. It is how a reload is expected to work.
What would be nice as well, is to see if the workflow script code generation feature can be ported from the Maya plugin to the 3ds Max plugin. It would both be more powerful to the userbase and would be better for the longevity of the plugin, as it's easier to use that to react as the various renderers change over time.