Author Topic: Normal OpenGL Maps exporting without Alpha  (Read 74 times)

Hello there,

When exporting textures with the configuration :Document Channels + Normal + Mixed AO (with Alpha Channel)

OpenGL Normal Maps export without Transparency.

Also, this configuration results in a double Normal map export when the project is set to OpenGL Normals. It will export a Normal Map as well as a Normal_OpenGL Map.

Also this configuration cannot be viewed as a preset?  Would be helpful to expose its parameters.


Tiff exports are labelled as .tif instead of .tiff. Small issue but can mess up with scripts. Suggest having both .tif anf .tiff options?

Also .tiff exports with black bg andalpha channel even when dilation + transparent is chosen.
Last Edit: April 08, 2020, 08:50:28 am