Hi,
It looks like it could be a texel resolution issue where the seams UV don't have enough resolution in the texture to make an accurate mask. So even though you are at 4K, the actual resolution the seams are getting is much lower.
If you can send me the project, I will take a look.
wes.mcdermott@allegorithmic.com
Cheers,
Wes
Hi Wes, thanks for replying !
It seems like the IDs map is behaving like it's in a lower resolution than it really is, I can see the bleeds occurring in all the narrow and small areas.
If I am using the exact same IDs map and I extract just a single color, save it also in 4k as a black and white mask file and then use it as a mask for the layer it works fine, so currently I'm creating many masks instead of using the IDs.
I can't send the current file as is and I couldn't find an option to delete parts / texture sets.
If it's necessary I'll create a new object just as an example.