Author Topic: Mesh gives hard work  (Read 1642 times)

OK, Dear developers. I use Rhinoceros for creating cars, sailboats and game assets. And later I convert surface (NURBS) to poly meshes. Usually I do a manual unwrapping and import it to Painter but takes me a lot of time.

I take out the UV mapping from the enclosed mesh and import it to Painter 2019.3.0. Painter is unable to unwrap correctly.

normal bug

Substance Painter, version 2019.3.0
Build 3530 - da0fcd911314e0d372748de17408b9842dca3cc1
Windows 10 64
i5 9600k, GTX 1080Ti, 32Gb Ram
Mesh output from: Rhinoceros 6 > Blender 2.81 > fbx
Last Edit: December 18, 2019, 04:22:00 am

Bug report: ref:bug-21e1321f

Thank you!