Author Topic: Is the Displacement Mapping Channel Actually Working?  (Read 1471 times)

I've tried adding displacement map to test it after someone asked how to get it working, I knew about the displacement channel and now I'm testing it myself and the geometry appears flat and the displacement doesn't seem to do anything.

Is it working, if so, how do I get it working, any examples?
Last Edit: November 30, 2014, 01:21:42 am

Hi,

This is working fine for me.
Did you add speculars? If you didn't it will be hard to see the effect.

Regards, Robert

Substance Painter does not support displacement yet.

Ok, because the ability to add the channel is there.

In Unreal Engine, I can do the displacement from a Normal map and doing a few other things and then plugging it into the displacement channel, it's a displacement trick but it works for the smaller details so I'll use that method for now.

Thanks for the answer.

Ok, because the ability to add the channel is there.

In Unreal Engine, I can do the displacement from a Normal map and doing a few other things and then plugging it into the displacement channel, it's a displacement trick but it works for the smaller details so I'll use that method for now.

Thanks for the answer.

You can can export the height and use it for the bumpOffset in UE4.

Cheers,

Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja