Author Topic: Strange artifacts in my Normal Maps(SOLVED)  (Read 56 times)

Hello community

I was baking some maps for this necklace from a high poly zbrush mesh but I'm always getting these artifacts, I have tried everything; naming by mesh, making the UV maps bigger...

They are separated objects each lace, also the fangs and necklace.

Any clue what I'm doing wrong or what should I fix?

Thanks in advance! [:

UPDATE: Solved, my meshes were not correctly aligned.

Sorry for posting S:
Last Edit: March 25, 2020, 05:21:56 pm