Author Topic: Controlling exposed parameters thru the material editor - possible?  (Read 646 times)

Hi Guys!

Is there a way to control an exposed parameter from a substance imported in Unreal in the Material editor. So for example I have the texture tiling through the Substance graph instance. Is there any way to have control of that through the material editor directly and not through the substance graph? I would like to use that parameter for further calculations.... Thanks