Author Topic: Substance designer to painter inacurate normals  (Read 810 times)

I am baking my mesh in substance designer (to use the skew map function) and exporting those maps to substance painter.
In substance painter the normal map looks inacurate, I think the intensity of the normal map is wrong but I am not sure, how can I fix this?

This is what it looks like in designer:


and this is what it looks like in painter:


This is exactly the same mesh and normal map.

Import the mesh with proper vertex normals (smoothing groups).

Import the mesh with proper vertex normals (smoothing groups).

I would also guess, this is a mesh related issue

on top of volker's tip you could make sure to triangulate the mesh before baking (and of course use that triangulated mesh in painter)

I found myself loosing smoothing group info when exporting obj's from 3dsMax2019 recently - so I am using fbx instead, at least for the low poly

finally, sometimes, normals get locked, so one step of your troubleshooting list could be to unlock the normals in your 3d Modeling tool