Author Topic: global random seed in Painter?  (Read 204 times)

Is there any way to script a function to allow for a single click option to reseed all procedural noises within painter. Rather than going through and doing it manually? Similar to what you have in designer. Currently have about 100 columns that have the same texture, but I want different wear. Having to manually click reseed across all the parameters is a slow task. 

This would require editing the layer stack, which is not possible with the current API.
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.