Hello,
We only support square textures right now. For which usage, do you need to work in 1024*4096 for example?
Thanks
I'm shocked, Algorithmic Substance (unfortunately now Adobe) is not even aware that a lot of environment textures are not square: Tree trunks, leaves... it's not just the road textures, it's almost everything. Check your calendar, it's 2020, the world has moved on from the square thinking.
Don't we all know that the industry standard in plants is SpeedTree? don't we know it works with a ratio of 4 to 1 to avoid repetition on trunks, which is stupidly present is square textures?
Here are a few attachments, do they look square?
That square thinking is quite frustrating as I pay for a long time for a software that I can't use on my textures, I have to do everything manually in Photoshop. I have to create all the normal, AO, roughness.. all of that manually in Photoshop while paying Adobe for nothing.
Yes it's an angry frustrated hopeless feature request. Why hopeless? Coz it's now Adobe, it doesn't care about what customers want. I guarantee that the non square texture processing in Substance will never see the light. Its not the first time this was asked.