Using "Desert Sandstone Dark" from Source in Alchemist as the base layer, and then putting the "Stonewall Pattern" filter on it, the displacement looks like it drops to 8 bit (or even less) This is not a texture size issue, as I'm at 2048 and it actually looks worse than at 1024...Is there some setting I should be using to make the height channels blend properly?
At 1024 and 2048 below.
I've noticed this stepping in C4D when using Redshift, and I always thought it was the crappy implementation of the Substance plugin inside C4D (It falls back to 8-bit) and also because these stair steps don't show up when using baked out versions of the textures - but these 2 screenshots are inside Alchemist. Can anyone point me in the direction to resolve this? I'm hoping if I understand what is causing this, it might help me trouble shoot substances inside C4D being rendered with Redshift also. Been battling this for 2 years!
Thanks