Author Topic: SBSbaker Udim support  (Read 197 times)

Hello, the ultimate goal is to be able to copy udims into a different uvset and save the textures. However, I ran into the following issues:

1) Should this work with just using the textures embedded in the fbx file (tried obj as well)?
Ex:
sbsbaker texture-from-mesh --use-lowdef-as-highdef true  --output-size 13,13 cube_with_texture.fbx

Gets this error:
[ERROR][Baking]Baking failed (Transferred Texture from Mesh)
detail texture loading failed

2) Is there any udim support?

3) Is it able to handle multiple files for the textures provided (aka a texture file for every udim tile) ?

Hello!

1) Should this work with just using the textures embedded in the fbx file (tried obj as well)?
No sorry, it's not possible you have to use --texture-file flag.

2) Is there any udim support?
3) Is it able to handle multiple files for the textures provided (aka a texture file for every udim tile) ?
Yes it's supported with the flag --udim <udim> (ex: --udim 1001). But what is not supported is the iteration through all the mesh udim and the corresponding texture files. We are aware of this limitation, it's something we'd like to improve.


Cheers.