Author Topic: Baking Meshes Issues  (Read 620 times)

Hello, I've been getting a strange error when I try to bake my maps.  I was initially getting just black maps when I baked my meshes, but now my maps have a strange texture to them and when I try to apply a generator to my model, I get a weird texture all over my mesh.  I've gone through my model in Zbrush, and there doesn't appear to be any issues with the topology, other than it's been decimated.  I've been trying to get this to work all day, remeshing my model, redoing the UVs, and reexporting the files in FBX format, but nothing seems to help. Any thoughts or suggestions would be really helpful.

Can you show visual examples?
I teach people how to use Substance Painter. :)