Author Topic: Invert a normal texture stamp?  (Read 2369 times)

When using the normal textures in SP 2.x as a "stamp" some of them have built in "invert" options.  For the ones that do not is there an easy way to invert the normal texture stamp?


Yes it's possible. You need to flip the green channel values of the normal map.
1. right click layer and add levels
2. select normal channel
3. select green channel
4. click invert

Worked great, thank you!

For those wanting to invert a hard surface normal stamp in Substance Painter, you need to right click the layer > Add Levels > Affected Channel: Normal > Select Red, then Invert > Select Green, then Invert. This will flip the direction of the normal map (from pushing in to pushing out, or vice versa).