Hi,
one thing i still havent managed to solve is the best way to rebake AO/roughness etc so that they include any painted/stamped normals that may have been included in the file.
Ive tried exporting the normals, reimporting and then baking the maps from the reimported normals, but it means everything is multiplied because i have the original map detail on the individual layers PLUS the new baked layers.
Does anybody have any suggestions or links to tutorials at all?
many thanks for your help
Nick