Author Topic: rebaking AO and other maps to include painted normals  (Read 109 times)

Hi,

one thing i still havent managed to solve is the best way to rebake AO/roughness etc so that they include any painted/stamped normals that may have been included in the file.

Ive tried exporting the normals, reimporting and then baking the maps from the reimported normals, but it means everything is multiplied because i have the original map detail on the individual layers PLUS the new baked layers.

Does anybody have any suggestions or links to tutorials at all?

many thanks for your help
Nick
Last Edit: February 03, 2020, 06:11:02 pm

You can add an AO channel to your texture set, drag and drop the Ambient Occlusion Effect from the shelf to your stack, that should add AO for all your painted details and multiply it with your baked AO.