Is there any way to bake mesh maps for just certain selected texture sets, instead of baking all or just baking the one you've selected?
For example, I was working on a model with 50 texture sets for which I'd baked mesh maps. I then edited the model and added 50 more texture sets. Now that I have loaded the new model into Substance Painter, I would like to bake the mesh maps for the 50 new texture sets.
However, my options seem to be either to re-bake for the whole model, which would waste time re-baking half my model, or to sit down and manually bake the new 50 texture sets, which would also take forever.
Is there a third option here?
Thanks!