Hi everyone,
I'm a beginner on ZBrush and I don't find the resolution of my problem on Internet. I maked a modelisation on ZBrush as you can see :
low poly

UV in ZBrush

high poly

And when I try to bake the high poly on the low poly in Substance Painter, the normal map looks really weird

I don't have made a retopoly of my low poly, only a Zremesher and I tried to bake objects one by one (body, eyes, etc) but nothing change. I watched some videos on Youtube to find a solution but nothing worked.
If someone have a solution of my problem that would be really great, thank you !