I've been trying to test out the UV unwrap function with a 50k model. So far, every time I try to bring it into Substance I get the "[Paint editor] Invalid scene, mesh 'test01' has no UV coordinates (test01 being the name I gave to the model)". I made sure to delete all the UVs in maya, and unchecked "Create a texture set per UDIM tile." Any thoughts on why this might be going on?
Edit: Tried attaching the model but I got a "413 Request Entity Too Large" error
Edit 2: Adding log file