Author Topic: Texture in substance looks loads darker than when I set it up in blender  (Read 3157 times)

This is substance painter, how it looks there - https://gyazo.com/36e316b064644139be64cd05a072f66c

How it looks when set up in blender - https://gyazo.com/050efd3fc3bab3c34858ac86a6074449

WHY? lol it makes no sense i watched a tutorial and followed the guy to the exact letter and his turns out like substance painter but not mine.

Show your Export settings from Painter. Also make sure you're using OpenGL normals.

What is your node set up in Blender? Are you using the same HDRi map from Painter? If so, did you account for the rotation?
I teach people how to use Substance Painter. :)

I am going to be totally honest with you, this is the tutorial i was following and I am missing the OpenGl this guy says I should have when i exported from Substance.

https://www.youtube.com/watch?v=QRPrPfWt-pg

My nodes which he said to set up just like this - https://gyazo.com/d6dcc5d501dedb0da6db404fbc9ca724

This is how i saved - https://gyazo.com/2892fb271597fc4f3f83caf4315c2256

What it saved - https://gyazo.com/6bd3bf07f3465564fad39f8daace4a08

I am not sure about rotation but its not even dark at all, i followed the guy exactly and mine is way lighter.

Why are you not using Principled BSDF? I also don't see your images to see what color space you're using... Make sure only your base color is sRGB, the rest are non-color assuming base, metal, roughness, and normal.

You want something like this:





I wont comment on that tutorial...
I teach people how to use Substance Painter. :)

Thank you, ill try your set up and see if that works. I am a 100% noob at all this. I am just trying to make things for an open world game i play and this substance painter stuff looked amazing and easy but I am normally wrong :P

Thank you, ill try your set up and see if that works. I am a 100% noob at all this. I am just trying to make things for an open world game i play and this substance painter stuff looked amazing and easy but I am normally wrong :P

Just keep in mind some tutorials are dated... and not all tutorials are "good". That video is from 2016, and Blender along with Substance Painter has changed in the last 4 years. Try to learn proper and more recent workflows if you can.
I teach people how to use Substance Painter. :)

I am trying, its hard to find some of what I am looking for that is out from this year, I kind of learn hap hazardly its the way my brain works. I will do a bit more research but what you showed me should be helpful.

I'm not sure on how you prefer to learn, but I personally dive deep into 'why' things work. I come from both a programming and graphics background so I do a lot of hands on and deep research.

Following tutorials really doesn't teach you anything beyond "copy my steps to get x result", unless that tutorial explains why. You also should look into why an openGL normal is used in Blender, and why using a directX normal doesn't give the desired results. Why do I use non-color space for all but the base color? Why am I using "shader (x)", ect...

I see this a lot with new programmers as well, they copy and paste code without a clue to why it works, just that it works because the tutorial said so.

You'll grow if you dive deeper.
I teach people how to use Substance Painter. :)