Some WIP,
Focusing on getting the big shapes working with displacement, then will do a nice secondary sculpt pass on everything.
I set up an interesting anchor point system to make creating these sculpts more "procedural" will share with the community once meet MAT 2 is wrapping up.

Side note, anyone else notice the displacement being cleaner/more aliased in OPENGL vs the Iray Render? I can post a screen comparison later showing the artifacts I'm getting.