Author Topic: Mask by color selection unreliable? (2018.3.3)  (Read 89 times)

Sometimes on larger projects(?) it seems that the ID mask gets corrupted to some degree in unpredictable(?) ways. Big chunks of the material end up missing (transparent. if i make a flat colored layer below with no masks you can see it), and it's not even the same between channels (Albedo, Metallic, Roughness). Deleting the color selection and re-selecting it either fixes the problem to some degree or breaks something on one of the other 4 groups using color selection masks. I have 4 different groups, each with a color selection mask on the topmost layer of each. I have a couple transparent textures I'm using but I can't imagine why that would be interfering, especially considering the previous sentence.

Using version 2018.3.3.
Maybe this bug was fixed in newer versions? Can't find anyone else mentioning this problem though.

Here is an image of what happens. Albedo, Roughness, and Metallic maps side by side:

Bit the bullet and upgraded to 2019, problem solved.