I never encountered this issue, even if I am using mirrored UVs all the time. I would think, that SP bakes the curvature from the tangent space normal map (Designer has curvature from mesh bakers).
Obviously I always make sure to move the faces, which are re-using UVs, away from the 0-1 UV space, so they don't interfere with the bake.
Maybe you can give us an example as to better understand the problem?