This is awesome! Thanks so much for sharing. I will show this to the team.
Cheers,
WEs
No problem! Part of the goal for this thread is community engagement to help improve the plugin. (Maybe by getting some of the stuff posted here rolled into the official release... *nudge* *nudge*)
Along those lines, are there any plans to expose the plugin code to public collaboration via GitHub or something like it? Not the engine code itself, just the Unity integrations (Substance.Game.dll and Substance.Editor.dll). This is similar to how Unity has their
UI code on Bitbucket. Doing so would allow the community to work with your dev team by submitting pull requests, or at the very least allow people to experiment with new functionality more easily.
For example, I've been trying to mess with some inspector functionality for SubstanceGraphs but am unable to do so because those custom inspector scripts are locked away inside the Substance.Editor dll. Specifically I set out to get the old behaviour of having tooltips display a parameter's exposed name when hovering over a label, but I cannot do so with the current set up.