Author Topic: Create Texture Set per UDIM Tile not working in Build 2019.3.1  (Read 1184 times)

Prior to this build when I imported an fbx with UDIMS, Substance would create a new numbered (UDIM tile number) texture set with the corresponding UV islands. In this version with the Create UDIM option selected on import, it creates the texture sets based on the Material names and doesn't recognise the UDIMs... I've recorded a short screen cast to demonstrate the issue:!AkWx8DvU_8C5gfVWNrNe4WURhzIjmw?e=e7LJPQ
Last Edit: January 06, 2020, 04:46:58 am

Never mind, I had an island overlapping two UV tiles, fixing that fixed the issue.