Author Topic: Global Randomize Seed?  (Read 821 times)

Is there a way to randomize seeds throughout a whole Painter file? One of the top reasons to build materials with procedural nodes is to be able to use a randomize function. I would like to export many different versions of my texture maps to then be used on instanced geometry in 3ds Max. This will help to avoid any repeating textures. I believe now my only option would be to manually randomize each seed one by one which would take ages.

Is there currently a way to automate this process?

This cannot be automated at the moment.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.