Author Topic: Global Randomize Seed?  (Read 821 times)

Is there a way to randomize seeds throughout a whole Painter file? One of the top reasons to build materials with procedural nodes is to be able to use a randomize function. I would like to export many different versions of my texture maps to then be used on instanced geometry in 3ds Max. This will help to avoid any repeating textures. I believe now my only option would be to manually randomize each seed one by one which would take ages.

Is there currently a way to automate this process?

This cannot be automated at the moment.
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.