I've been getting this ever since Painter changed to a GPU view-port (I believe that was the change?)
And make it impossible to use. All masks get artifacts in them and as you can see, makes the resulting textures unusable.
It seems to coincide with not having the latest match up with both Painter version and GPU software version.
So i can temporarily fix it by updating the GPU or Painter.
But this seems to happen at least once every few days, and it's incredibly frustrating trying to jump in to finish of some textures and export quickly only to find it's yet again completely broken and i have to go and download another driver. (May be fine for yall folk overseas but internet in Australia is trash at best)
Is this a bug that can be fixed? or do i have to keep fixing it whenever it breaks?
Broken textures.

What it should look like.
