Author Topic: "High poly scene was required when baking [map] but could not be loaded"  (Read 100 times)

So I'm trying to bake my high poly details onto my low poly mesh in substance painter, and I keep coming up with this error. The mesh fails to bake and I get the warnings seen in the screenshots. The high poly is at the lowest polycount it can be without losing detail, and I've tried reducing the polycount of the low poly and it still doesn't work. What could I be doing wrong? Is there something I've missed? The low poly is uv mapped but the high poly is not; I've double checked and they're on the same axis, so that's not an issue. My computer is a Macbook Pro 2017 with Radeon Pro 560 4096 MB Intel HD Graphics.