Author Topic: How to Bake from Substance Painter to Substance Painter?  (Read 774 times)

I wish to export the final texture maps (of this clown wheels) to reimport them back into another Substance Painter project. Or sometimes to fat out all.

But there is no clear way to do this looking at the export options.
I remember there was a video tutorial but I was not able to find it.

Thx Substance team for this wonderful product.
Last Edit: December 21, 2019, 09:53:14 pm

Take your exported maps, then import them in by dragging them into your project shelf and apply them.
I teach people how to use Substance Painter. :)

do I need to import the bump and AO maps instead of baking them?
How do I deal with normal bumps, heigh and tessellation displacemnt?
I found a discrepancy in the final render.
Is there a Substance Painter tutorial?