Author Topic: UV auto generated are very warped  (Read 1720 times)

This is a Medium model that was output as fbx with a poly reduction to 10%. That it manages to unwrap this is impressive but was you can see on this screenshot the result is also very uneven, the spacing of UV coordinates doesn't match world distances at all.

Is there a setting to prioritize distance uniformity over one nice rubber sheet?


There are now settings, the algorithm tries to find the best match. If you can share your mesh we could use it to improve the process.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.