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Specular maps export as gray even with roughness at 1 and metallic 0?
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Topic: Specular maps export as gray even with roughness at 1 and metallic 0? (Read 1288 times)
mrmongbat
https://i.imgur.com/yEj7Pvr.png
Here's a simple way to reproduce the issue I'm running into. A single layer with roughness set to 1 and metallic 0.
Yet when I export the specular map (either through a new preset or for example Unity specular setup preset) the specular map is always grey instead of black. Here's the exported map
https://i.imgur.com/8567oif.png
I can't seem to get a blacker specular which causes weird washed out look in Unity when using the substance exported maps.
https://i.imgur.com/8EfSOZV.png
(Right example - left is how it should be)
I've tried changing the shader in substance from pbr roughness to various other shaders with no change. I've tried using a level filter, no change.
I'm wondering what I'm doing wrong here?
on:
December 12, 2019, 01:11:58 pm
mrmongbat
Seems like I was incorrect, after some research it seems non-metallic specular maps should be rgb 56,56,56 gray. After importing the HDR used in painter into Unity, the material seems a lot closer to what it looked like in Painter.
Reply #1 on:
December 12, 2019, 10:56:59 pm
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Specular maps export as gray even with roughness at 1 and metallic 0?