I've seen a number of questions about integrating Substance with Houdini (I have Indie 18.0.416) - some with several thousand views - but I haven't seen a tutorial or simple set of instructions that spells things out.
Does anyone know if this pipeline currently working?
If so, would greatly appreciate it if someone could explain a very basic use case would allow a .sbar that has been published from Substance Designer to be loaded onto a grid or cube in Houdini.
When I attach a SideFX Substance node to an object and navigate to a .sbar file, my object turns white in the viewport and renders pink - and I get multiple 'unable to load texture' warnings in the console (pasted below).
Thanks in advance for any suggestions.
'op:/obj/box_object1/substance_material1/copnet/HEIGHT'
[12:20:20] mantra: Unable to load texture 'op:/obj/box_object1/substance_material1/copnet/NORM'
[12:20:20] mantra: Unable to load texture 'op:/obj/box_object1/substance_material1/copnet/DIFF'
[12:20:20] mantra: Unable to load texture 'op:/obj/box_object1/substance_material1/copnet/METAL'
[12:20:20] mantra: Unable to load texture 'op:/obj/box_object1/substance_material1/copnet/ROUGH'