Register
Log in
Substance Forum
»
Substance Designer
»
Technical Support
»
Jagged edges of the selection
« Previous Topic
Next Topic »
Pages: [
1
]
Go Down
Author
Topic: Jagged edges of the selection (Read 1516 times)
mantasdm
Hello,
I am trying to use color ID mask to select certain areas of the texture.
But I always get terribly jagged egdes no matter the rez of the bitmap/mask. Color to Mask node's settings doesn't help, too.
So how do I get perfectly clean selection/mask?
Here's example of BEFORE selection (no jagged edges), and after selection (jagged edges appear):
Thank You.
on:
December 04, 2019, 02:12:24 pm
Nicolas Wirrmann
That's the expected result. Normally ID maps are rendered without anti aliasing, so it is either blue or red, but nor purple.
When extracting a mask, a pixel can only be part of one color.
Reply #1 on:
December 04, 2019, 02:19:44 pm
Product Manager - Allegorithmic
Nicolas Wirrmann
Actually, maybe we can improve the result, I'll take a look.
Reply #2 on:
December 04, 2019, 02:24:31 pm
Product Manager - Allegorithmic
Esger van der Post
WWW
If you're specifically using red green and blue for your id's you could just separate the channels (rgba-split node)
For the color to mask node it would indeed be nice to have some extra control like a color range and threshold slider similar to the replace color node.
Reply #3 on:
December 04, 2019, 03:17:34 pm
Artstation:
https://www.artstation.com/esger
Substance share:
https://share.substance3d.com/libraries?by_user_id=62115
Nicolas Wirrmann
Here is an improved version (where the mask range and smoothness are actually doing something ..
).
It's "color_to_mask_2" in the package.
Reply #4 on:
December 04, 2019, 06:35:15 pm
Product Manager - Allegorithmic
Pages: [
1
]
Go Up
« Previous Topic
Next Topic »
Substance Forum
»
Substance Designer
»
Technical Support
»
Jagged edges of the selection