Hi.
As I wrote in my previous reports, I play with fire hydrant spp file from substance share and try to convert it from layering shader to metallic/roughness.
Today I found a huge difference in texture quality between pbr-material-layering and pbr-metall-rough shaders.
The old pbr-material-layering shader displays material textures in viewport very good, highly detailed even in 2k resolution. Perfect.
However, pbr-metall-rough shader displays the same material textures too smooth and undetailed. Params are the same: 2k textures resolution and shader quality low. Even after I set textures resolution to 4k, pbr-metall-rough still displays textures a little bit worse. I guess the same quality could be achieved by setting 8k textures resolution. But, i don't have such possibility in SP.
So my question is.
Why there is so huge difference in quality between pbr-material-layering and pbr-metall-rough shaders?
Why the new one pbr-metall-rough quality is so worse, comparing to pbr-material-layering shader? It's the new one and it should look better, right. I can increase texture size to 4k to get comparable result, but in this case I will loose in performance and dramatically increase spp file size, which I don't want to do!
Is there a solution for this problem? Could it be somehow fixed?
I use SP 2019.2.3 on windows 10.
Thanks.