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[Scene 3D] Failed to compute tangents; need UV data in channel0
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Topic: [Scene 3D] Failed to compute tangents; need UV data in channel0 (Read 5988 times)
Alejandro Gonzalez
Hi I am trying to import an OBJ and I keep getting this error.
on:
November 19, 2019, 04:23:41 am
Froyok
WWW
Can you attach the OBJ mesh ?
Reply #1 on:
November 19, 2019, 09:54:39 am
Don't forget your
log file
. It can be exported from the
Help
menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.
Alejandro Gonzalez
For some reason I can't attach it. Says site can't be reached when i try to reply with attachment.
Reply #2 on:
November 20, 2019, 11:47:32 pm
Alejandro Gonzalez
Try downloading here ->
https://adobe.ly/35gGfKs
Reply #3 on:
November 20, 2019, 11:48:36 pm
CAGameDEV
I tested this for you and it gives me the same error.
I loaded your OBJ up and looked but couldn't find a UV map which is why you're getting this error.
This also appears to be a high poly version, do you have a low poly version by chance with a UV map?
Reply #4 on:
November 21, 2019, 02:04:44 am
I teach people how to use Substance Painter.
Alejandro Gonzalez
I created the model in 3Dcoat and exported as obj with textures. I thought that would export with the UVs. I'll try to retopo and see how to create UV for it.
Reply #5 on:
November 21, 2019, 04:37:04 am
Last Edit: November 21, 2019, 04:46:48 am
Froyok
WWW
I confirm, your OBJ mesh doesn't contain any UVs.
Reply #6 on:
November 21, 2019, 11:11:34 am
Don't forget your
log file
. It can be exported from the
Help
menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.
Alejandro Gonzalez
Hi, I added UVs and imported the mesh successfully. Though it's tiny. Can I change the scale in substance painter?
Reply #7 on:
November 22, 2019, 10:47:10 pm
CAGameDEV
Assuming you're asking about UV scale... You need to do that in your 3D modeling application. Just load it into Blender, select all, and scale to fill the 0-1 space, then export it out.
Reply #8 on:
November 23, 2019, 03:16:41 am
I teach people how to use Substance Painter.
Alejandro Gonzalez
Actually I meant the mesh scale. I attached a screenshot. The mesh is in the center. Not sure what the particles surrounding it are. Must have been a mishap in my modeling. But the actual mesh is in the center. I have to zoom in alot in order to see the mesh. I am able to zoom in so the mesh can fill the screen, but no further.
https://imgur.com/a/FbhONBu
Reply #9 on:
November 23, 2019, 04:11:22 am
Last Edit: November 23, 2019, 04:13:45 am
CAGameDEV
Do that in your 3D modeling application. Make sure you apply all transforms before loading into Painter.
You can also press F to center it.
Those other objects are most likely meshes, but again... use your 3D modeling application to see what is going on.
Reply #10 on:
November 23, 2019, 04:40:35 am
Last Edit: November 23, 2019, 04:42:44 am
I teach people how to use Substance Painter.
Alejandro Gonzalez
Do I have to set the scale in my 3D modeling application to the default scale of Substance Painter? For example: Let's say Substance Painter scale is set to meter while my mesh is set to cm or mm.
Reply #11 on:
November 23, 2019, 09:41:16 pm
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[Scene 3D] Failed to compute tangents; need UV data in channel0