Author Topic: Shader Issue; Texture maps and layers not visible in paint mode  (Read 82 times)

Hi, There is a bug or an issue regarding the shader.



Whenever i am painting on a layer or importing the prebaked Albedo and normal map, it is not at all visible in paint mode(see above image).
Instead it is visible in rendering mode(click link below for image)

https://drive.google.com/open?id=15tLkQEpniK8CGylxDcdcqe_GiJ71xCKh


Now i am not able to see what i am painting since its not visible in paint mode, i have to render it everytime to see my progress. Is that a software bug or is there any settings which need to be changed? Please help me ASAP.
I also attached the log files


Last Edit: November 23, 2019, 11:28:59 am

Hi,

According to your log your graphics device is way below the minimum specifications. It shows you have only 112MB of Vram. This is going to have a big impact on SP's performance. You will have a much better experience if you upgrade your video situation.
https://docs.substance3d.com/spdoc/technical-requirements-172824034.html
I dont have enough people words to make it understand you the way it understands me