Author Topic: Unity3d, generate at runtime!?  (Read 1022 times)

Hello there,

for a new WebGL project (2019.1), I wanted to use the good old Susbtance generation at runtime... but it seems, that a lot has changed. After hours and hours of searching and reading through this forum (and the internet), i found out, that most of the old options are gone. So i have two questions:

How can i load the sbsar materials at runtime, rahter than those big prebaked textures?

And will there be a Universal Renderpipeline update for the unity3d substance plugin? (would like to use the universal renderpipeline for WebGL, since it offers far better performance/graphic fidelity ratio)

kind regards

Last Edit: November 26, 2019, 05:45:00 pm