Author Topic: Baked Lighting Environment on Low poly  (Read 1107 times)

I'm having some problems using the Baked Lighting Environment filter on a low poly model.
It seems as if the light from the environment is baked using the low poly without using the normal map.
Here is a quick test I did :

This is a simple low poly cube


A high poly cube with rounded edges is baked on the low poly


Baked Lighting Environment added (baked color view)

As you can see the reflected environment is warped following the low poly edges without taking the baked normal texture into account.

If I eliminate the reflection by adjusting the Roughness of the base material, the baked light looks good.


So from what I understand, the light is baked correctly but not the environment reflection ?
Is that a bug ?