Author Topic: iRay framing with camera still viewport dependent  (Read 4000 times)

Hello!

I'm finding the framing of my iRay renders changes depending on the size of the window/viewport, whether or not I have "Override viewport resolution" enabled. I'm looking through a camera imported through an FBX, and when I change the size of the window, the framing changes even though the camera properties don't. It does also show in the rendered image when I "Save render..."

Is there a way to lock this to correctly frame according to the camera?

I have to dig this out. I exportet a mesh with camera from 3ds max and have the same problem. The viewport looks right. Iray on the other hand is zoomed out.

I will have to check to be sure but I believe this is a feature we don't support yet.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.