Author Topic: iRay framing with camera still viewport dependent  (Read 4000 times)


I'm finding the framing of my iRay renders changes depending on the size of the window/viewport, whether or not I have "Override viewport resolution" enabled. I'm looking through a camera imported through an FBX, and when I change the size of the window, the framing changes even though the camera properties don't. It does also show in the rendered image when I "Save render..."

Is there a way to lock this to correctly frame according to the camera?

I have to dig this out. I exportet a mesh with camera from 3ds max and have the same problem. The viewport looks right. Iray on the other hand is zoomed out.

I will have to check to be sure but I believe this is a feature we don't support yet.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.