Author Topic: User Interface elements are to small  (Read 1807 times)

Software used:
Substance Painter version 2019.2.0

Windows 10 Pro 1903

Grafics card:
Nvidia Quadro K6000 with latest driver.

The UI elements like text and icons are too small on a 27 inch 2560 x 1440 pixel display.
The issue causes a headache because of severe eye strain.

Unsuccessful tries to solve the issue:
  • Using Windows DPI scaling of 125% -> does not work - Painter ignores this setting
  • Using Winodws DPI scaling override for the Substance Painter.exe -> does work partially but the UI elements get blurred and some elemts are even less readable (e.g. all names of items in the shelfs)
  • Using other Windows DPI scaling values -> does either not work or the UI elements become extremely big (= not usable either).

Expected behavior:
  • a UI that conforms to the Windows DPI scaling at any value
  • even better a feature to scale the whole UI independently from Windows (note: ask the blender team ( how to make a scalable UI)

Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thanks for the link informing me that DPI scaling is not working as expected.
But I knew that. That is the reason I asked for support.

And frankly speaking, I bought substance products and not a QT framework.
I would expect that Adobe fixes the issue and does not tell its cusotmers that it is the fault of somebody else.

On your startpage you write:
"the leading solution for 3d digital materials"

Have you heard that 3d artists use high DPI displays for ages now?