Author Topic: User Interface elements are to small  (Read 1664 times)

Software used:
Substance Painter version 2019.2.0

OS:
Windows 10 Pro 1903

Grafics card:
Nvidia Quadro K6000 with latest driver.

Issue:
The UI elements like text and icons are too small on a 27 inch 2560 x 1440 pixel display.
The issue causes a headache because of severe eye strain.

Unsuccessful tries to solve the issue:
  • Using Windows DPI scaling of 125% -> does not work - Painter ignores this setting
  • Using Winodws DPI scaling override for the Substance Painter.exe -> does work partially but the UI elements get blurred and some elemts are even less readable (e.g. all names of items in the shelfs)
  • Using other Windows DPI scaling values -> does either not work or the UI elements become extremely big (= not usable either).

Expected behavior:
Either:
  • a UI that conforms to the Windows DPI scaling at any value
  • even better a feature to scale the whole UI independently from Windows (note: ask the blender team (blender.org) how to make a scalable UI)

Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thanks for the link informing me that DPI scaling is not working as expected.
But I knew that. That is the reason I asked for support.

And frankly speaking, I bought substance products and not a QT framework.
I would expect that Adobe fixes the issue and does not tell its cusotmers that it is the fault of somebody else.

On your startpage you write:
"the leading solution for 3d digital materials"

Have you heard that 3d artists use high DPI displays for ages now?