Author Topic: Substance LiveLink in Unity 2019.3  (Read 3528 times)

I just started using Unity and followed the official tutorials as well as some unofficial ones to get the LiveLink working between Unity and Painter with no luck. Painter confirms that the dcc-live-link plugin is installed, and I have added the current Substance in Unity addon from the asset store to my project, which adds a Substance folder my project assets, but no matter what I do the "Send to substance painter" option is not there when clicking on an imported mesh in either the heierarchy nor the asset manager. I made sure my materials were set to external. I followed every tutorial and double checked every setting. The one thing I noticed is in older videos from 2018 when the asset was installed into Unity one of the parts of it was actually called LiveLink. When I download it now for Unity 2019 there is nothing the package called LiveLink. It allowed me to access Substance Source and drag and drop materials, but not live paint which is what I am really trying to achieve. Has this been disabled for some reason or am I missing something really dumb? TYIA!

I was wondering if you ever figured this out.  Being able to send from Unity to Substance directly is incredibly convenient but I no longer see the option and I'm using default renderer (no URP or HDRP).

Thanks

I'm in the same situation as above. and have the same problem please help

@cgcowboy @dima1994 ,

The Substance in Unity Livelink was removed from the package uploaded to the Asset Store some time ago. It is extremely old, and had never been updated since its initial release. As of now there are no plans to update it. We are moving towards a better solution for handling the Livelink from Painter to Unity, which will be released in the near future.

If you still wanted to use the old version of Substance in Unity Livelink, it is available here: https://share.substance3d.com/libraries/3088

So Livelink continues to be updated yet I still have not been able to get this to work.  You install the plugin through the Package Manager.

Unity Learn has a brief tutorial on this as of 2019.3 (https://learn.unity.com/tutorial/unity-dcc-live-link-with-substance-painter#). 

I have followed all the requirements (.fbx file, material same name as base fbx file name, etc.) but I do not see the "Send to Substance Painter" option anywhere.  I'm using the standard renderer.

This is so frustrating wasting so much time trying to troubleshoot a tool that should be saving me so much time.

If anyone has been able to crack this, I hope they will post it here.
Last Edit: July 27, 2020, 05:39:02 am

So Livelink continues to be updated yet I still have not been able to get this to work.  You install the plugin through the Package Manager.

Unity Learn has a brief tutorial on this as of 2019.3 (https://learn.unity.com/tutorial/unity-dcc-live-link-with-substance-painter#). 

I have followed all the requirements (.fbx file, material same name as base fbx file name, etc.) but I do not see the "Send to Substance Painter" option anywhere.  I'm using the standard renderer.

This is so frustrating wasting so much time trying to troubleshoot a tool that should be saving me so much time.

If anyone has been able to crack this, I hope they will post it here.

Hey @cgcowboy ,

Livelink in Unity was actually removed from the plugin package on the Asset Store  / Package Manager. It was very old and was never updated since its initial release as a proof of concept. If you still wish to use it, it is available here: https://share.substance3d.com/libraries/3088 . You can also refer to the Livelink in Unity documentation here for more information: https://docs.substance3d.com/integrations/live-link-plugin-170459331.html .

So Livelink continues to be updated yet I still have not been able to get this to work.  You install the plugin through the Package Manager.

Unity Learn has a brief tutorial on this as of 2019.3 (https://learn.unity.com/tutorial/unity-dcc-live-link-with-substance-painter#). 

I have followed all the requirements (.fbx file, material same name as base fbx file name, etc.) but I do not see the "Send to Substance Painter" option anywhere.  I'm using the standard renderer.

This is so frustrating wasting so much time trying to troubleshoot a tool that should be saving me so much time.

If anyone has been able to crack this, I hope they will post it here.

Hey @cgcowboy ,

Livelink in Unity was actually removed from the plugin package on the Asset Store  / Package Manager. It was very old and was never updated since its initial release as a proof of concept. If you still wish to use it, it is available here: https://share.substance3d.com/libraries/3088 . You can also refer to the Livelink in Unity documentation here for more information: https://docs.substance3d.com/integrations/live-link-plugin-170459331.html .

Thank you for the reply.  Can you shed some light on what the current plug-in does that was updated just a few days ago?
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555

From reading the description, it sounds as though it would function they way Livelink does.  Or maybe I'm understanding this incorrectly?

Thank you again for your insights.

So Livelink continues to be updated yet I still have not been able to get this to work.  You install the plugin through the Package Manager.

Unity Learn has a brief tutorial on this as of 2019.3 (https://learn.unity.com/tutorial/unity-dcc-live-link-with-substance-painter#). 

I have followed all the requirements (.fbx file, material same name as base fbx file name, etc.) but I do not see the "Send to Substance Painter" option anywhere.  I'm using the standard renderer.

This is so frustrating wasting so much time trying to troubleshoot a tool that should be saving me so much time.

If anyone has been able to crack this, I hope they will post it here.

Hey @cgcowboy ,

Livelink in Unity was actually removed from the plugin package on the Asset Store  / Package Manager. It was very old and was never updated since its initial release as a proof of concept. If you still wish to use it, it is available here: https://share.substance3d.com/libraries/3088 . You can also refer to the Livelink in Unity documentation here for more information: https://docs.substance3d.com/integrations/live-link-plugin-170459331.html .

Thank you for the reply.  Can you shed some light on what the current plug-in does that was updated just a few days ago?
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555

From reading the description, it sounds as though it would function they way Livelink does.  Or maybe I'm understanding this incorrectly?

Thank you again for your insights.

Hey @cgcowboy ,

The current plugin allows for you to import .sbsar files directly into Unity. It also creates the material automatically, depending on the version of the Unity shader used (standard, URP, HDRP). The parameters can be tweaked in editor and also through scripts at Runtime. It also includes a plugin for Substance Source, but the Substance LiveLink plugin (send to with Painter) has been removed.

The most recent release (2.5.2) fixed some bugs mostly, and added a new function. The changelist is listed in the Releases section on that page.
Last Edit: July 30, 2020, 12:19:59 am